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Pip Skytrail

Explore 12 bright 3D platform levels with Pip: double jump, glide and gather skyseeds.

Pip Skytrail

Take a moment, find your rhythm and make your first move.

Music and sound start after your first tap. You can turn them on or off separately.

Your progress is saved in this browser. Changing language keeps your current round.

Pip Skytrail — Game guide

Your goal

Guide Pip across 12 3D platform levels in three sky worlds. Move freely around floating islands, jump over gaps and reach each finish. You have three hearts and unlimited checkpoint retries; saved games return to your last checkpoint or the level’s start.

Tips to try

  • Ride moving platforms, use springs for extra height and keep moving when a cloud begins to crumble.
  • Watch the rhythm of timed thorns. Land on pebblebugs from above to stomp them; touching their sides costs a heart.

Questions about the game

How do the double jump and glide work?

Press Space or the jump button to jump, then press again in the air for a double jump. Hold the same control while descending to glide for up to 1.1 seconds. On touch screens you can keep moving with the joystick at the same time.

Do I need coins or skyseeds to finish?

No. You can reach each goal without collecting them. Finishing earns one star; collecting at least 80% of the gold coins earns another, and finding all three pink skyseeds earns the third.

Zupleo

Help make Zupleo better

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Zupleo, one tap away

Add Zupleo to your home screen and open your games with one tap.

In your browser

  1. Look for an install icon in the address bar or an installation option in the browser menu. On a Mac, check the File menu as well.
  2. Choose Install app, Install this site as an app or Add to Dock, if available, and confirm.
  3. No installation option? You can save a bookmark and keep playing in your browser.

An internet connection is needed to play.

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Local speed test

Measurements stay on this page. Nothing is sent automatically. Copy or download a report when you choose.

Collecting locally

Close this panel, play a round, then reopen it to read the results. If the game is paused, choose Resume first.

Page loading

Navigation → first byte
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HTML ready (DOMContentLoaded)
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Load event
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First visible content (FCP)
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Largest content (LCP candidate)
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Game start

Start a game to measure its loading and play.

Start request → ready
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Ready → first game action
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Ready → first practice action
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Action times include reacting, thinking and any prior practice. They are not loading times. An interruption cancels unrecorded action times.

Game smoothness

Measured frames
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Typical interval (median)
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95% of intervals at or below
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Longest interval
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Intervals over 33.3 ms
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Intervals over 50 ms
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Latest 1,200 raw engine intervals during ordinary play. Pauses, hidden tabs and practice are excluded. The first interval after a break is skipped. Lower intervals are smoother; device refresh rate matters.

One local visit, not a Lighthouse or Core Web Vitals score. LCP is a native page candidate; INP and iframe content are not measured. Missing values are not zero.

Technical report